@startuml
sprite $book_skull [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000005ACDDDDDDDDDDDDDDDDDDDDDDDDDDDC7000000
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00000EFFFFFFFFFFFFFD71000000018EFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFC500000007EFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFA3000003000005CFFFFFFFFFF00000
00000EFFFFFFFFFE81000018EFD71000039FFFFFFFF00000
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00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
00000EFFFFFFCAAAAAAAAAAAAAAAAAAAAABFFFFFB4000000
00000EFFFFF500000000000000000000002FFFFF40000000
00000EFFFFA000000000000000000000002FFFFF40000000
00000EFFFF8000000000000000000000002FFFFF40000000
00000DFFFFC000000000000000000000002FFFFF40000000
000009FFFFF910000000000000000000002FFFFF40000000
000004FFFFFFFEEEEEEEEEEEEEEEEEEEEEFFFFFFE9000000
000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
0000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
0000000018FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
000000000004677777777777777777777777777762000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BOOK_SKULL(_alias) ENTITY(rectangle,black,book_skull,_alias,FA6 BOOK_SKULL)
!define FA6_BOOK_SKULL(_alias, _label) ENTITY(rectangle,black,book_skull,_label, _alias,FA6 BOOK_SKULL)
!define FA6_BOOK_SKULL(_alias, _label, _shape) ENTITY(_shape,black,book_skull,_label, _alias,FA6 BOOK_SKULL)
!define FA6_BOOK_SKULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,book_skull,_label, _alias,FA6 BOOK_SKULL)
skinparam folderBackgroundColor<<FA6 BOOK_SKULL>> White
@enduml